Heliopause In development

Pre-alpha · no release date

You don’t lose lives.You lose ground.

You defend a perimeter of Cores, not a counter in the corner of the screen. When a Core falls, its wreck stays on the map and starts spawning enemies of its own for the rest of the run. The board gets worse as you lose, and it never gets better.

Cores 6 / 6 Cores 5 / 6 Perimeter intact Perimeter breached Spawns 3 Spawns 4 Wave 41

What it is

Eight hand-built maps on fixed lanes, a campaign that has an ending, and an endless mode designed to still be climbing at wave 500 rather than flattening out at wave 60. Eight tower families, around fifteen enemies, per-tower targeting and speed controls in from the start.

Windows, Linux and Steam Deck. It runs with the network cable out.

What it will never have

Accounts
none
Microtransactions
none
Online requirement
none
Multiplayer
none
Battle pass
none
Grind gates
none
Telemetry in game
none
Price
$9.99